Ryan Tan, an assistant professor at a university known for traditional sports, is pioneering the use of esports and gaming to teach skills that can be applied in the workplace. Esports, which turn online gaming into a spectator sport, are a way to engage people and help them learn valuable skills through play. Tan, a former video game industry worker, believes in using gaming for good and sees the potential to bridge the gap between play and work.
Tan’s approach resonates with college students who have grown up playing video games. By tapping into their passion for gaming, Tan aims to help students develop skills that can be used in various industries. He uses examples like drone racing to illustrate how gaming skills can be applied in real-world scenarios.
While the concept of esports in education is still relatively new, Tan is optimistic about its potential to enhance learning and productivity. By encouraging more play in people’s lives, Tan believes that society can move towards a more enjoyable and fulfilling future. His work was featured in the university’s annual research report, showcasing the impact of esports in education.
Source
Photo credit news.unl.edu